Miller's Equestrian Center and Sanctuary . PO Box 14254 . SLO. CA . 93406 . 805.235.3834

Poker Ride -  Rescue Ride

 

Home

About Us

Equestrian Center

Sanctuary

Education

We Need You

Just For Kids

Job Opportunities

Contact Us

Donate

Products

Home

Are you ready for some fun?  Then this event is for you!
Everyone is welcome weather you are riding a horse, participating in the children's camp or enjoying socializing and a meal.

Click below to get more information on each of our events for the day:                                                                 Home

Schedule       Poker Ride        Joker Ride    Hike     Directions       Kids Camp       Auction Items      Sponsors      Tickets


Poker Ride Rules

1. Riders will ride to the registration table to get their start time and enter the drawing for prize give away.  

2. Then  Riders will go to the poker dealer, state their full name and then get their poker hand.  The Riders will play their hand.  Riders will be given the opportunity to trade out one card to go for the best poker hand possible.  Then their hand will be collected and documented. 

3. Once the Riders poker hand has been recorded they will wait for their start time to be called.  When their start time is called they will ride in a group (no more than 5 riders) with a guide on the trail.  The trail duration and difficulty will be according to level and desires of each group. 

4. When the ride is completed, the Riders will proceed back to their tacking area. Here you may tie your horses to your trailer or the arena rail once the arena is no longer in use.  There are a few stalls available upon request.  Riders may also like to haul your horses home if you live near by.  Grooms will monitor your horses while left at the trailer.  Please make sure you’re signed in with the parking attendant.  Then Riders will head up to the barn for wine, food and fun.

5. This is a walking trail ride, about an hour long and Participants must stay on the designated trail with their guide.

6. The following rules will be used to rank the completed score cards. Prizes will be awarded to the three best hands and the worst hand.  The winners will be tallied and awarded at dinner.

 

Standard Poker Hand Ranking

There are 52 cards in the pack, and the ranking of the individual cards, from high to low, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. There is no ranking between the suits - so for example the king of hearts and the king of spades are equal.

A poker hand consists of five cards. The categories of hand, from highest to lowest, are listed below. Any hand in a higher category beats any hand in a lower category (so for example any three of a kind beats any two pairs). Between hands in the same category the rank of the individual cards decides which is better, as described in more detail below.  In games where a player has more than five cards and selects five to form a poker hand, the remaining cards do not play any part in the ranking. Poker ranks are always based on five cards only. 

 

1. Royal Flush

This is the highest poker hand. It consists of ace, king, queen, jack, ten, all in the same suit. As all suits are equal, all royal flushes are equal.

 

2. Straight Flush

Five cards of the same suit in sequence - such as 􀆅J-􀆅10-􀆅9-􀆅8-􀆅7. Between two straight flushes, the one containing the higher top card is higher. An ace can be counted as low, so 􀆆5-􀆆4-􀆆3-􀆆2-􀆆A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush. The cards cannot "turn the corner": 􀆇4-􀆇3-􀆇2-􀆇A-􀆇K is not valid.

 

3. Four of a kind

Four cards of the same rank - such as four queens. The fifth card can be anything. This

combination is sometimes known as "quads", and in some parts of Europe it is called a "poker", though this term for it is unknown in English. Between two fours of a kind, the one with the higher set of four cards is higher - so 3-3-3-3-A is beaten by 4-4-4-4-2. It can't happen in standard poker, but if in some other game you need to compare two fours of a kind where the sets of four cards are of the same rank, then the one with the higher fifth card is better.

 

4. Full House

This consists of three cards of one rank and two cards of another rank - for example three sevens and two tens (colloquially known as "sevens full" or more specifically "sevens on tens"). When comparing full houses, the rank of the three cards determines which is higher. For example 9-9-9-4-4 beats 8-8-8-A-A. If the threes of a kind were equal, the rank of the pairs would decide.

 

5. Flush

Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on. For example 􀆄K-􀆄J-􀆄9-􀆄3-􀆄2 beats 􀆇K-􀆇J-􀆇7-􀆇6-􀆇5 because the nine beats the seven.

 

6. Straight

Five cards of mixed suits in sequence - for example 􀆄Q-􀆇J-􀆆10-􀆄9-􀆅8. When comparing two sequences, the one with the higher ranking top card is better. Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not. 5-4-3-2-A is the lowest kind of straight, the top card being the five.

 

7. Three of a Kind

Three cards of the same rank plus two other cards. This combination is also known as Triplets or Trips. When comparing two threes of a kind the hand in which the three equal cards are of higher rank is better. So for example 5-5-5-3-2 beats 4-4-4-K-Q. If you have to compare two three-of-a-kind hands where the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared.

 

8. Two Pairs

A pair is two cards of equal rank. In a hand with two pairs, the two pairs are of different ranks (otherwise you would have four of a kind), and there is an odd card to make the hand up to five cards. When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens. If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K. Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.

 

9. Pair

A hand with two cards of equal rank and three other cards which do not match these or each other. When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q. If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.

 

10. High Card

Five cards which do not form any of the combinations listed above. When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.