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Joker
Ride Schedule and Rules
The joker ride is for
riders of all ages and horses who are not ready to set out on the trail
or may feel there is more fun and games to be had in the arena. All
riders in the arena must follow the instruction of the instructor in
charge. All riders will be supervised by an instructor but should be
put into the division that will keep them safe. Please do not attempt
to do something on your horse that you are not yet doing well at home.
Rules:
Joker Ride:
Riders are to ride around the arena in search of playing cards, hoping
to find as many jokers as possible. Several decks of cards with added
joker cards will be hidden around the arena. When they find a card they
can dismount and get it or have the instructor pick it up for them. The
riders are to carry it in their pocket until the ride is over. The goal
is to pick up as many cards as they can during their ride time. At the
end of their ride they will exit the arena and take care of their
horses. They can then go to the prize table and pick out a prize for
every joker card they found. They can ride in more than one event if
space allows. Pre-sign up is suggested.
Shadow Tag:
Play tag on your horse by touching the shadow of another horse in the
arena with your horse and they become “it”. The person that is “it”
counts to 10 in the middle of the arena while everyone walks far away
from him/her. When they are done they yell “ready or not here I come”.
The chase is on! They can walk or trot, at the rider’s choice, after
another horse in the arena. The other horses in the arena can only trot
if they are being chased. They must walk when not being chased. If a
horse’s ears go back, the chasing rider is too close and the chased
horse becomes “it” (no stepping on the shadow required, safety comes
first!). In this situation, the instructor will make the call. Keep
playing the same way until time is up.
Schedule for the arena:
10:15 – 10:45 Joker Ride
– Walk
10:45 -11:15 Joker Ride
– Walk/Trot
11:15 - 12:45 Shadow
Tag – Walk/Trot/Leadline
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