Miller's Equestrian Center and Sanctuary . PO Box 14254 . SLO. CA . 93406 . 805.235.3834

Joker Ride -  Rescue Ride

 

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Are you ready for some fun?  Then this event is for you!
Everyone is welcome weather you are riding a horse, participating in the children's camp or enjoying socializing and a meal.

Click below to get more information on each of our events for the day:                                                                 Home

Schedule       Poker Ride        Joker Ride    Hike     Directions       Kids Camp       Auction Items      Sponsors      Tickets


Joker Ride Schedule and Rules

The joker ride is for riders of all ages and horses who are not ready to set out on the trail or may feel there is more fun and games to be had in the arena.  All riders in the arena must follow the instruction of the instructor in charge.  All riders will be supervised by an instructor but should be put into the division that will keep them safe.  Please do not attempt to do something on your horse that you are not yet doing well at home.

Rules: 

Joker Ride:  Riders are to ride around the arena in search of playing cards, hoping to find as many jokers as possible.  Several decks of cards with added joker cards will be hidden around the arena.  When they find a card they can dismount and get it or have the instructor pick it up for them.  The riders are to carry it in their pocket until the ride is over.  The goal is to pick up as many cards as they can during their ride time.  At the end of their ride they will exit the arena and take care of their horses.  They can then go to the prize table and pick out a prize for every joker card they found. They can ride in more than one event if space allows.  Pre-sign up is suggested.

Shadow Tag:   Play tag on your horse by touching the shadow of another horse in the arena with your horse and they become “it”.  The person that is “it” counts to 10 in the middle of the arena while everyone walks far away from him/her.  When they are done they yell “ready or not here I come”.  The chase is on!  They can walk or trot, at the rider’s choice, after another horse in the arena.  The other horses in the arena can only trot if they are being chased.  They must walk when not being chased.  If a horse’s ears go back, the chasing rider is too close and the chased horse becomes “it” (no stepping on the shadow required, safety comes first!). In this situation, the instructor will make the call.  Keep playing the same way until time is up.

Schedule for the arena:

10:15 – 10:45 Joker Ride – Walk

10:45 -11:15  Joker Ride – Walk/Trot

11:15 - 12:45  Shadow Tag – Walk/Trot/Leadline